iOS 7: 5 days, 5 comments

After developer beta 6 was released last week, I decided to do something I had never done before: install a beta version of iOS onto my personal iPhone. I never wanted to take the risk of doing this too early and having my phone be too buggy before a production release, but due to the…

Completely amazing and utterly boring

That phone in your pocket…becomes just a part of your life. It’s something you use, something you rely on. And then completely forget about. And in its own way, that’s actually kind of mind-blowing. I really like these two Wired reviews of the Samsung Galaxy S4 and iPhone 5. They are completely spot on. Since…

Responsive images for mobile: don’t sweat it

There’s been a lot of angst about how to best deliver responsive images within responsive web design. The best post to date about the issue is by Jason Grigsby, not just for the detailed analysis but because it also has some fantastic comments that add even more. Most telling, however, is how the post concludes:…

Reviewing Nielsen’s Defense in .net Point by Point

In the great mobile debate between Jakob Nielsen and others (highlighted in .net today by positioning Jakob against the formidable Josh Clark), I definitely side with Josh and others who embrace responsive web design. Jakob’s advice has alway been astonishingly anti-design, as if design doesn’t matter (and that’s where he’s always been wrong: “Design is…

Minimal Viable Arcade

Caine’s Arcade from Nirvan Mullick on Vimeo. This is a great story (I particularly love the “Fun Pass” and prize tickets!). But more importantly, what can this teach designers about being creative with delivering minimally viable versions of our ideas? I don’t mean to suggest that we should just strive for cuteness in early releases…